> Report:
State of the Industry: Hobby, Toy, and Game Stores in the U.S.
Published: July 2009 (4th Edition)
Price: $149.00
Report Contents:
Written Analysis (13 pages):
Drivers of Industry Growth
How to Fight Competition and Survive a Down Economy
E-Commerce and the Internet's Impact on Hobby, Toy, and Game Stores
Overall Sales Trends
Monthly Sales Patterns
Product Sales
Childhood Obesity Leads to Strong Demand for Activity-Driven Toys
Number and Location of Hobby, Toy, and Game Stores
Average Sales Per Store
Demographic Profile of Hobby, Toy, and Game Store Customers
Leading Hobby, Toy, and Game Stores
Toy Industry Sales Trends
Consumer Price Trends
Holiday Retail Sales
Economic Trends
Statistical Tables (12 tables):
Retail Hobby, Toy, and Game Store Sales in the U.S., 2000-2013
Retail Hobby, Toy, and Game Store Sales in the U.S., by Month, 2007 and 2008
E-Commerce Sales for Retail Hobby, Toy, and Game Stores in the U.S., 2000-2013
Retail Hobby, Toy, and Game Store Sales in the U.S., by Product Type, 2007, 2008, and 2013
Number of Retail Hobby, Toy, and Game Stores in the U.S., 2000-2013
Number of Retail Hobby, Toy, and Game Stores in the U.S., by State, 2008
Average Sales per Retail Hobby, Toy, and Game Store in the U.S., 2000-2013
Demographic Profile of Hobby, Toy, and Game Store Customers, 2008 and 2013
U.S. Retail Sales of Traditional Toys vs. Video Games, 2000-2013
U.S. Consumer Price Trends for Toys and Games, 2000-2013
U.S. Consumer Price Trends for Hobby Goods, 2000-2013
Holiday Retail Sales in the U.S., 2000-2013
Graphs (2 graphs):
Retail Hobby, Toy, and Game Store Sales in the U.S., 2003-2013
Number of Retail Hobby, Toy, and Game Stores in the U.S., 2003-2013
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