> Report:
State of the Industry: Hobby, Toy, and Game Stores in the U.S.
Published: September 2011 (6th Edition)
Price: $149.00
Report Contents:
Written Analysis (15 pages):
Drivers of Industry Growth
How to Fight Competition and Survive Economic Uncertainty
E-Commerce and the Internet's Impact on Hobby, Toy, and Game Stores
Overall Sales Trends
Monthly Sales Patterns
Product Sales
Childhood Obesity Sparks Demand for Activity-Driven Toys
Number and Location of Hobby, Toy, and Game Stores
Average Sales Per Store
Demographic Profile of Hobby, Toy, and Game Store Customers
Leading Hobby, Toy, and Game Stores
Toy Industry Sales Trends
Consumer Price Trends
Holiday Retail Sales
Economic Trends
Statistical Tables (12 tables):
Retail Hobby, Toy, and Game Store Sales in the U.S., 2000-2015
Retail Hobby, Toy, and Game Store Sales in the U.S., by Month, 2009 and 2010
E-Commerce Sales for Retail Hobby, Toy, and Game Stores in the U.S., 2000-2015
Retail Hobby, Toy, and Game Store Sales in the U.S., by Product Type, 2009, 2010, and 2015
Number of Retail Hobby, Toy, and Game Stores in the U.S., 2000-2015
Number of Retail Hobby, Toy, and Game Stores in the U.S., by State, 2010
Average Sales per Retail Hobby, Toy, and Game Store in the U.S., 2000-2015
Demographic Profile of Hobby, Toy, and Game Store Customers, 2010 and 2015
U.S. Retail Sales of Traditional Toys vs. Video Games, 2000-2015
U.S. Consumer Price Trends for Toys and Games, 2000-2015
U.S. Consumer Price Trends for Hobby Goods, 2000-2015
Holiday Retail Sales in the U.S., 2000-2015
Graphs (2 graphs):
Retail Hobby, Toy, and Game Store Sales in the U.S., 2005-2015
Number of Retail Hobby, Toy, and Game Stores in the U.S., 2005-2015
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